1/31/2024 0 Comments Dwarf fortress remove stockpile3 stockpiles that feed into each other in a circle) are allowed. Additionally, you can't make two stockpiles feed into each other, although larger loops (e.g. This limit applies even if the two stockpiles you want it to feed into don't share a single material that can be stored in both of them. To stop first stockpile taking items from second use q menu on first, highlight the unneeded stockpile in the list using + and - and press d elete SelectedĮach stockpile can take from any number of other stockpiles, but can only have one stockpile taking from it in turn. This will cause items in the second stockpile to be hauled to the first stockpile. Your chosen stockpile will now list the stockpile it will take from. Press t, and, using the cursor, highlight another stockpile and press Enter. To specify such a flow, use the q menu, and highlight the destination stockpile. This can be done either by having a stockpile available so that haulers will remove the items or by removing and rebuilding the workshop, which will empty its contents onto the ground.Īnother feature of stockpiles, currently in a limited form, allows you to tell dwarves to fill one stockpile not only with unstockpiled items, but also those located on another stockpile that accepts those items. Also remember that your workshops will get cluttered and suffer production slowdowns if you let items pile up in them, so it's important to regularly clear out workshops when they get cluttered. If you have enough haulers available, it's generally more advantageous to designate stockpiles than not. However, this also means your jeweler has to spend a lot of time fetching the gems. This can be advantageous - if you don't have a stockpile for gems, your jeweler will go pick up fresh gems without waiting for them to be carried to a pile first. If no storage is available for a certain item type, dwarves will seek out items wherever they might lie as mentioned earlier. It's not necessary to place stockpiles for all types of objects. This speeds up a queue of jobs, as other dwarves perform the time-consuming distant haul whilst the crafter actually makes the items. Because that crafter is busy, that hauling job will be taken by another dwarf. It also has a useful side-effect, in that as soon as the crafter picks up the piece of material, the stockpile will issue a new task to fetch another piece of that material. This will speed up production as the crafter in question only has to take a few steps to obtain the material. One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. Players are generally advised to avoid stone stockpiles, because stone hauling jobs take an extreme amount of time for unskilled dwarves, due to the weight hauled. Apart from some exceptions, items do not have to be stockpiled at all. When dwarves need an item for a particular task, they will head to the nearest (again, not counting any obstructions that may lie in the way) item of the correct type, regardless of whether it is in a stockpile or not. Additional behaviour also includes the fact that dwarves will stockpile the newest item first, which may not necessarily be the nearest item to the stockpile. Note that the dwarves will place the item into the empty spot that is nearest to the item, not counting any obstructions. Once a stockpile has been allocated, dwarves will automatically move items to the stockpile when they are available, and as long as the stockpile has available space. It is possible to create a single stockpile with a shape other than a rectangle by using the Remove Designation tool to remove only part of the stockpile. Removing a stockpile works exactly the same, but choose x: Remove Designation. If the chosen area has parts that cannot be made into a stockpile, like a wall, a workshop, or an already existing stockpile, a stockpile will be created but they will not be part of it. This will create a stockpile of the chosen type that occupies the area between the two corners specified. Press Enter to specify the first corner of the stockpile, use the primary movement keys to move the cursor to the opposite corner, and press Enter again. Allocating an area works exactly the same as designating an area. The right-hand menu pane will list all the stockpile categories, and the appropriate key to press to begin allocating that type. To allocate an area as a stockpile, use the p menu.
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